Welcome to our comprehensive guide on how to translate any mod in Stellaris using ModTranslationHelper! This software is specifically designed to aid in the localization process of Paradox Interactive games, although it can also be utilized for processing data stored in the “value” key format in .yml and .txt files.
To get started, you’ll need to locate the installation directory of the game you want to translate. This path must lead to the localization folder, which contains folders for various languages such as English, Russian, and French. For example, the standard path for Crusader Kings 3 is ../Steam/steamapps/common/Crusader Kings III/game/localization.
Once you’ve identified the installation directory, specify the location where the localization is stored. If you’re updating a translation and already have a previous version, you’ll also need to specify the directory containing the old files. ModTranslationHelper will scan these files and utilize the translated lines to create a new version.
Finally, specify the translation directory where all files created by the program will be placed. You can then use ModTranslationHelper to aid in the translation process.
If you’re interested in utilizing ModTranslationHelper, you can download it from GitHub. Additionally, if you have any questions or concerns, you can reach out to the author via their Discord server.
ModTranslationHelper – [github.com]
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