Spiritfarer®: Farewell Edition – All Achievements and Save File

Welcome to this post, where we aim to provide you with comprehensive information regarding Spiritfarer®: Farewell Edition – All Achievements and Save File. We hope that you find this page helpful and informative.

This guide includes a range of download and other options that are designed to cater to your individual preferences and gaming needs. If you are a perfectionist like me or simply wish to achieve 100% success in your first attempt, then read on!


Download Firstly, you can download the save file from either Steam or Google Drive. To download the file from Steam, visit the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=2706054387. Alternatively, you can download the file from Google Drive by clicking here. Once you have downloaded the file, extract it and copy both files to C:\Users%USERPROFILE%\AppData\LocalLow\Thunder Lotus Games\Spiritfarer. However, please be aware that these saves apply to the third slot. If you already have your saves in that slot and do not wish to lose them, be sure to create a backup before proceeding.


In-Game If you prefer to achieve all achievements and save file without downloading anything illegally from the internet, then this section is designed for you. Here is the fastest and easiest way to achieve this feat in a NEW save:

  1. Leave the boat
  2. Talk to an NPC
  3. Read the entire tour
  4. If asked to tip, you can select yes after the tour
  5. Spiritfarer®: Farewell Edition – All Achievements and Save File – In-Game – 96ECC31

Now, you can download everything without downloading anything! It is important to note that you can only sail directly to Gurenu Fields and CAN NOT do the tour. This is a prerequisite for your tour to start.

To get started, Gwen will teach you how to get the boat and how to start sailing. Atul, who is on an island, can be picked up by sailors sailing to Barkensheim Creek. Once you have picked up Atul, get back onboard your ship and he should attempt the quest Sea Master 2000. This quest should be taken up by the fisherman to fix your fishing rod. Start fishing until you catch a message in an ounce.

Atul should complete another quest called The Sommelier, where he asks you to open the bottles. Open the bottle for the message, and you can now take a boat to Gurenu Fields. For more information, talk to the tour guides.

We hope that our Spiritfarer®: Farewell Edition – All Achievements and Save File guide was both informative and enjoyable.

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