Lords of Infinity – Army Reform Commission Gameplay

Today now you will find the Lords of Infinity – Army Reform Commission Gameplay Guide, crafted with impeccable perfection to aid you in your quest for power and prestige in a fantastical world of gunpowder fantasy where you lead an ancient and crumbling noble house. Whether you seek to save a doomed kingdom from its own demise or to rise above the competition through lies, bribes, and conspiracies, this guide will help you achieve your goals.

Follow the Army Reform Commission Gameplay step by step

before delving into the guide

Firstly, before delving into the guide, let us elucidate the paths to attain the commission. There are various ways to achieve this, depending on your rank and reputation. If you are a Lt. Colonel, you must have at least 50 reputation, while if you are a Major, you need at least 65 reputation. For Captains, 80 reputation is the prerequisite.

There are other avenues as well, such as citing your soldiering expertise. To succeed in this, your (soldiering+intellect) must equal or exceed 100. Alternatively, you may choose to appeal to the King directly, provided one of the following conditions is met: Marcus d’al Havenport, Eleanora d’al Welles, or William d’al Elson, the father of Davis d’al Elson, our Captain in Sabres of Infinity.

If you opt to let your reputation speak for you, this has three variations based on your rank. If your ‘royal’ stat is equal to or above 35 (a hidden variable imported from Guns of Infinity), you can proceed with a general competent hero run. Alternatively, if your influence with the royalist faction is at least 40, you can speak in favor of the army in the prologue, or choose victory square townhouse, among other ways.

Now that the prerequisites are clear, let us delve into the guide. Before we proceed, it is essential to understand the variations and outcomes that impact the commission’s effectiveness. First and foremost, the commission consists of three factions or schools, namely, Cavalry led by Palliser, Infantry led by Hawthrowe, and Wreck led by Castermaine, each with its own priorities.

there are four votes for the commission

Secondly, there are four votes for the commission that will determine its outcome. These are based on your rank and reputation, as mentioned earlier. The fourth vote is in Chapter 8, which will decide whether the commission will recommend Garing’s new gun. This has five outcomes ranging from full and immediate adoption to no new weapons being adopted.

Finally, the commission’s final report will have six major variations that affect the overall recommendations, which can be divided into two categories based on the third vote’s outcome. The variations include the Professional Logistics Corp, Complete Reorganisation of Engineers, Permanent Brigades and Divisions, Permanent Skirmishers Unit, and Revision of Manual of Arms.

effectively use this guide

Now that you have a comprehensive understanding of the prerequisites and outcomes, it is time to take action. Follow this guide with precision and finesse to achieve your desired goals and dominate the Lords of Infinity world.

The most critical factor in determining the achievable outcomes in the commission is whether you participated in the Secret Mission (SM) or Second Battle of Kharangia (2K) in the previous game. These two factors will significantly impact the commission’s objectives. The commission is divided into three factions or schools: Cavalry led by Palliser, Infantry led by Hawthrowe, and Wreck led by Castermaine, each with their own priorities.

It is crucial to note that there are four votes for the commission that will ultimately determine its outcome. If you hold the rank of Lt. Colonel, you must have at least 50 reputation to have a say in the commission’s decisions. If you are a Major, you need at least 65 reputation, and if you are a Captain, you need at least 80 reputation.

The fourth vote, which takes place in Chapter 8, determines whether the commission will make a recommendation on Garing’s new gun. There are five possible outcomes of this vote:

  1. The commission recommends full and immediate adoption.
  2. The commission recommends limited adoption for testing purposes.
  3. The commission recommends a trial of guns to be held for evaluation.
  4. The commission recommends the possibility of future trials.
  5. The commission recommends that no new weapons be adopted.

The final report will have six significant variations that will affect the overall recommendations, and these variations can be divided into two categories based on the outcome of Vote 3:

  1. The commission carries on without any interference.
  2. The commission curtails its purview and will make limited recommendations.
  3. The commission is suspended.

If the Infantry School dominates the commission, they will recommend the following:

  1. Professional Logistics Corp.
  2. Engineers receive a pay raise.
  3. Ordinance Board is reorganized.

If the commission is uncurtailed, the following outcomes will be recommended by the Professional Logistics Corp.:

  1. Complete reorganization of Engineers.
  2. Permanent Brigades and Divisions.
  3. Permanent Skirmishers Unit.
  4. Revision of Manual of Arms.
If the Cavalry School dominates the commission, they will recommend:
  1. Permanent Skirmishers Unit.
  2. Revised Manual of Arms.
  3. Increased Houseguard Inspections.

If the Infantry School leans towards the commission, they will recommend:

  1. Professional Logistics Corp.
  2. Engineers receive a pay raise.
  3. Ordinance Board is reorganized.

To achieve these targets, it is essential to understand the dynamics of the commission and the priorities of each faction. With strategic planning and effective communication, it is possible to steer the commission towards the desired outcomes.

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