Limbus Company – Speed and Sanity Before Combat Tips

As the Executive Manager of Limbus Company, your mission is to lead your group of twelve Sinners into the buried facilities of Lobotomy Corporation and claim the Golden Boughs. However, navigating through Limbus Company can be quite challenging, with its complex mechanics and sparse explanations.

But fear not, as this guide will provide you with all the necessary information you need to succeed in the game, particularly in combat. Note that this guide will focus solely on combat mechanics and won’t delve into sinner growth or progression.

Before Combat (speed, sanity) Speed

Before engaging in combat, it’s crucial to understand the concepts of speed and sanity. Speed determines the positioning of sinners and enemies, with faster characters placed further back from the center. This positioning also affects attack skill positioning, allowing or disallowing resonances.

In anomaly battles, speed functions similarly to the Library of Ruina, where faster characters can intercept attacks from slower-speed enemies. However, in human battles, characters automatically target based on their speed and the enemy’s speed. The fastest sinners will target the slowest enemies and continue targeting from left to right down the field. Similarly, enemies will target the slowest enemies first and continue targeting from left to right.

It’s essential to note that in the event of more attacks or multiple attacks, characters will prioritize clashing with all of those attacks before continuing to target further characters. This results in curious targeting, where the fastest sinners are usually targeted the most, whereas the fastest enemies are often out of reach. The slowest sinners are relatively safe due to both enemy targeting and usually getting one-sided attacks, whereas the slowest enemies usually get piled on.


Sanity is also an important factor in combat, ranging from -45 to 45. It’s gained from defeating enemies, lost from losing allies, and affected by specific skills. Sanity has two primary uses: it serves as a resource to be spent on non-Zayin EGOs and influences luck. The higher your sanity, the more likely your attack coins will land heads, modifying the attack’s damage number, regardless of whether it’s positive or negative. However, this isn’t always a good thing, as certain enemy attacks that lose damage on heads are stronger at low sanity.

You can easily check sanity by looking at the color orb next to a character’s health, with blue being positive and red being negative. You can also check the exact number by clicking on the character and checking the character sheet. Abnormalities have no sanity.

In conclusion, understanding speed and sanity before engaging in combat is crucial to your success in Limbus Company. Use this guide as your reference, and lead your team of Sinners to claim the Golden Boughs.

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