Welcome to the Limbus Company’s guide on teambuilding tips. We’ve created this guide to assist you in enhancing your team’s collaboration and coordination.
To begin, let’s delve into the coin system. This was a question posed on the Steam forums, and I have included my lengthy response in this guide for your convenience.
In this system, each coin has the potential to land on either heads (positive) or tails (negative). For our purposes, let’s assume there are three coins in play.
Each power roll has a range that is determined by a base and a ‘+’ factor, ranging from 5 to 14. If you roll 0 heads, you will get a ‘5’ roll. However, if you roll 3 heads, you will get a ’14’ roll. Each head adds power until the maximum available is reached. In our example, 5+3+3+3 equals a maximum of 14.
With only one coin, a power of 5-14 would always result in either a 5 roll (tails) or a 14 roll (heads).
This system is displayed within the character menu. Simply open the character tab and navigate to the skills tab. Check any skill – for instance, skill 3 of default Faust. On the left is a number ‘6’, which represents the default power. On top, there is a small ‘+2’ number, indicating that each ‘heads’ is worth +2. Additionally, the amount of ‘coins’ is displayed by coin icons above the skill’s name. In our example, Faust has ‘2’ coins, resulting in a range of 6-10 for skill 3.
However, this range can be modified in battle by a variety of factors, primarily by % within the chain. For example, the %(displayed +/-X% in battle when performing a chain) will outright modify this range by the specified %. If the range of 6-10 has a +100% modifier, it becomes 12-20.
Basic teambuilding tips
As in Ruina, whoever achieves the higher roll is the winner. Coins also determine the amount of ‘clashing’ that can occur. If you win a clash, you remove one coin from the enemy, reducing their maximum power roll. However, you continue to clash until all coins are exhausted. In some cases, you may still lose despite removing one of the enemy’s coins, particularly if you have had significant luck, and the enemy has had disastrous luck.
This is why relying on a single coin can often be disadvantageous, especially if the coin power modifier is high. Imagine facing an enemy with four coins, who can win if you roll ‘tails’ and they roll at least one ‘heads’. In this case, you would need to defeat them four times, and they would always have a chance to defeat you.
After winning a clash, you will regain all of your coins, regardless of how many you lost during the clash. However, you will still roll heads/tails, potentially resulting in bad luck or low damage. The final damage you deal will be slightly amplified based on the duration of the clash.
We hope this explanation of the coin system proves useful to you and your team. Stay tuned for more teambuilding tips from the Limbus Company!