This article discusses Half-Life – Ray Tracing Installation Tutorial. We hope this guide will be helpful to you Now follow the Half-Life – Ray Tracing Installation Tutorial.
This tutorial will cover the installation of a fantastic mod that integrates Patch Tracing into the classic game, Half-Life. For those unfamiliar with Patch Tracing, it is a technique used to create realistic lighting effects in video games.
- A copy of Half-Life 1998 on Steam. Note that the Source version of the game is not compatible with this mod.
- A GPU with an RTX 2060 or higher.
- Install Half-Life 1998 from Steam. We recommend a clean installation.
- Download the latest version of the mod from the mod Github [github.com].
- Open your game folder in Steam library.
- Unzip the hl1-rt-combined.zip contents into the game folder.
- If you have an older version, delete the rt and rt_bin folders first, then replace the rest if necessary.
- Execute from rt_bin/xash3d.exe.
- Download RayTracedGL1-Bundle-DLSSzip from [github.com].
- Download nvngx_dlss.dll -ver 2.5.1 from [techpowerup.com].
- Replace the file rt_bin/RayTracedGL1.dll for the new model on bin/RayTracedGL1.dll, which is a variation of 22A130726.
- Put nvngx_dlss.dll into the rt_bin directory.
Q: Can I use HD models?
A: Yes, you can. Just put them in Half-Life\rt\valve. Keep in mind that this may replace some character reflective textures, such as helmets for guards.
Q: Can I use an OG crowbar in place of the HD?
A: Yes, delete the file v_crowbar.mdl on Half-Life\rt\valve\models.
Q: Does it work with AMD?
A: Yes, as long as it meets the minimum specifications.
Q: Can I use custom maps?
A: Yes, but you need to modify the illumination first and then go through the discussion on GitHub.
We hope this tutorial was helpful to you. If you have any feedback or notice any errors, please let us know. We will make the necessary modifications as soon as possible. Thank you for reading, and we wish you a great day!