Contraband Police – Tips how to get the highest possible score on all cars

Welcome to this guide, which provides valuable information on achieving a flawless inspection rating for all cars in the Contraband Police campaign. This walkthrough includes spoilers and detailed instructions on how to pass each inspection.

Please note that this guide is a work in progress, and we recommend revisiting it to ensure that you have all the necessary details to succeed.

Before proceeding, it’s worth noting that this guide does not aim to enhance your gameplay experience, as the randomness of the game is part of what makes it enjoyable. Instead, use this guide to tackle any issues you may be facing.

With the exception of tutorial vehicles, most cars are subject to randomness, which means that each approval or denial is valid.

The number of smugglers per day will not change in new campaigns, although specific details such as incorrect names or expiration dates may differ.

Smuggled goods can come from various places and contain various contraband, but the number of smugglers in each vehicle will remain constant.

The locations for various campaigns may vary, and we will include random information in brackets [] throughout the guide.

Note that if an item (like papers) has a ‘?’ next to it, it means that it does not always appear.

Training Chapter

The training chapter consists of days 1-5.

Day 1

On your first day, focus your attention on the following factors:

  • Name match (use the comparator tool if necessary).
  • Expiration dates.
  • Passport number (use the comparator tool if necessary).
  • Photo.

Note that in the first few days, the term “Papers” refers to expiration dates, names, passport numbers, and photos.

1st vehicle: Approve, no marks.

2nd vehicle.

3rd vehicle: Approve, no marks.

4th vehicle – Deny, Papers.

Day 2

On day 2, pay attention to the possibility of smugglers.

1st vehicle: Arrest, smuggler. 2 locations (back seat bottom, engine compartment).

2nd vehicle.

3rd vehicle: Approve, no marks.

4th vehicle: Arrest, smuggler. 5 locations.

Day 3

Day 3 is a training day where you will drive to the basic map locations and learn about them.

Note that if all of the treasures are discovered quickly after visiting Vlad tools, there is a huge opportunity for cheese. Regardless of how long you take to finish this day, the clock will stop at 10 p.m. We don’t recommend this as a first campaign, as the $3800 extra cash gained during the training chapter could be a big swing. There are extra guides that go into greater detail about the hidden object locations.

Day 4

On day 4, the freight list is introduced (which cannot be compared), so you will need to compare what they claim on their list with what they actually have. Make sure to compare the spelling of the names on your cargo lists!

Mark all cargo items and hit a button to remove them. Next, check for any smuggler marks and then return them (talk to the guard with the white hat). To return cargo from the vehicle, mark the man’s head. Then, compare the cargo list you received with the paper one.

1st car: Deny Cargo list, papers?

2nd vehicle: Smuggler, arrest. 4-5 locations.

3rd vehicle: Approve, no marks.

4th vehicle.

Day 5

On day 5, you can now trade with cars (using the little cash bag icon). It’s somewhat random with whom you can trade. There are other steam guides available for price ranges.

1st car: Deny cargo?, Papers.

2nd vehicle: Smuggler, Runner, arrest. 3-5 locations.

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