Welcome to this comprehensive guide to Card Quest’s second level, the Dwarven Fortress. Here, we will provide you with all the information you need to successfully complete the level, from building your character to defeating specific monsters.
Second Level: Dwarven Fortress
The Dwarven Fortress is the easiest level to choose, and the purchases available afterwards are incredibly beneficial. It is important to keep your defense strong and pay attention to your opponent’s attack power and armor. In many cases, you can use “PASS ALL” and not suffer any damage, thus saving precious STAMINA for your next turn. While the monsters you face are similar to those in the Dwarven City, there are small differences in their tactics.
Here is a list of possible encounters in alphabetical order, along with explanations of how they work:
- Barricade: Similar to those found in the Dwarven City.
- Bomb: This is not visible on its own, but is dropped by the Dwarven Foreman if you encounter him (see separate entry below). You must defend yourself against the single explosion, but you can also kill the bomb if needed.
- Chest: This will be present in at least one round of the Dwarven Fortress. Inside, you will find one bomb that attacks with STUN and damages two targets close to the primary target. A Dwarven Guard holds the key to unlock it (see separate article). If you take the chest down before you receive the key, you will not get the Healing Potion, so be aware.
- Dwarven Alchemist: Similar to those found in the Dwarven City.
- Dwarven Cannon: Similar to those found in the Dwarven City.
- Dwarven Guard: Same as those encountered in the Dwarven City.
- Dwarven Heavy Guard: Similar to those found in the Dwarven City.
- Dwarven Elite Shooter: Similar to those found in the Dwarven City.
- Dwarven Foreman: This is an uncommon appearance that you will encounter in Round 3. He is not too difficult, but he has more health than the typical Dwarven Fortress monster. When he’s DISTANT, he throws bombs, but they’re easy to defend against. He will also drop bombs (see separate entry above) every turn. They are not a threat, so take care to kill him like you would kill any other monster. If he dies, he will present you with a free bomb similar to the one that you can purchase following the Dwarven Fortress (see purchases at the end).
- Dwarven King: This is the boss of the Dwarven Fortress. Although more difficult than the boss from the previous level, it is unlikely that you will have any trouble with his abilities. He has a lot of ARMOR and HEALTH, and that’s it. His attacks are not something to be concerned about. He can be attacked with the crossbow at a distance and gives 1 ARMOR to the other monsters in the battle. He can also summon 2 Dwarven Guards (see separate entries above) and 2 Dwarven Shooters (see separate entry below). At 20 HEALTH, the Healing Potion will be ingested, and he will be capable of regenerating a significant amount of HEALTH. From there, it’s easy. When you’re done with him, you can move on to the purchase (shown at the end of this section).
- Dwarven Pyromancer: Same as those encountered in the Dwarven City.
- Dwarven Shooter: Similar to those found in the Dwarven City.
- Dwarven Spiked Guard: Similar to the ones found in the Dwarven City.
- Imprisoned Rune Dwarf: Similar to those found in the D